Creating and Manipulating Ink Objects
This section describes the functions that manipulate inks as objects in memory. With the functions in this section, you can create and dispose of an ink object, and copy, compare, and clone ink objects.To associate an ink object with a QuickDraw GX shape object, use the
GXGetShapeInk
andGXSetShapeInk
functions, described in the chapter "Shape Objects" in this book.
Subtopics
- GXNewInk
- GXDisposeInk
- GXCopyToInk
- GXEqualInk
- GXCloneInk